# CFX::SET_GAME_TYPE

- **Hash:** `0xF90B7469`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetGameType`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_GAME_TYPE

## Signature

```c
void SET_GAME_TYPE(char* gametypeName);
```

## Parameters

- `gametypeName` (`char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetGameType(gametypeName)

-- always available, by hash
Citizen.InvokeNative(0xf90b7469, gametypeName)
```

### JavaScript

```js
SetGameType(gametypeName);

// by hash
Citizen.invokeNative('0xf90b7469', gametypeName);
```

### C#

```csharp
Function.Call((Hash)0xf90b7469, gametypeName);
```

*Sources: Cfx.re native reference.*
