# CFX::SET_IGNORE_VEHICLE_OWNERSHIP_FOR_STOWING

- **Hash:** `0x85A10FFD`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetIgnoreVehicleOwnershipForStowing`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_IGNORE_VEHICLE_OWNERSHIP_FOR_STOWING

## Signature

```c
void SET_IGNORE_VEHICLE_OWNERSHIP_FOR_STOWING(BOOL ignore);
```

## Parameters

- `ignore` (`BOOL`) — true to let the local player stow carriables on any hunting wagon, false to use the default behaviour.

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Sets whether or not ownership checks should be performed while trying to stow a carriable on a hunting wagon.

## Usage

### Lua

```lua
SetIgnoreVehicleOwnershipForStowing(ignore)

-- always available, by hash
Citizen.InvokeNative(0x85a10ffd, ignore)
```

### JavaScript

```js
SetIgnoreVehicleOwnershipForStowing(ignore);

// by hash
Citizen.invokeNative('0x85a10ffd', ignore);
```

### C#

```csharp
Function.Call((Hash)0x85a10ffd, ignore);
```

*Sources: Cfx.re native reference.*
