{"hash":"0xCFF6FF66","ns":"CFX","name":"SET_PED_RESET_FLAG","slug":"SET_PED_RESET_FLAG","official":true,"named":true,"luaName":"SetPedResetFlag","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"flagId","type":"int"},{"name":"doReset","type":"BOOL"}],"summary":"Known values: This is the server-side RPC native equivalent of the client native SET_PED_RESET_FLAG.","descriptions":[{"source":"cfx","format":"md","body":"PED::SET_PED_RESET_FLAG(PLAYER::PLAYER_PED_ID(), 240, 1);\nKnown values:\n\n**This is the server-side RPC native equivalent of the client native [SET_PED_RESET_FLAG](?\\_0xC1E8A365BF3B29F2).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_PED_RESET_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_PED_RESET_FLAG.md","snippets":{"lua":"SetPedResetFlag(ped, flagId, doReset)","luaInvoke":"Citizen.InvokeNative(0xcff6ff66, ped, flagId, doReset)","js":"SetPedResetFlag(ped, flagId, doReset);","jsInvoke":"Citizen.invokeNative('0xcff6ff66', ped, flagId, doReset);","csharp":"Function.Call((Hash)0xcff6ff66, ped, flagId, doReset);","notes":[]}}