# CFX::SET_PED_RESET_FLAG

- **Hash:** `0xCFF6FF66`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetPedResetFlag`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_PED_RESET_FLAG

## Signature

```c
void SET_PED_RESET_FLAG(Ped ped, int flagId, BOOL doReset);
```

## Parameters

- `ped` (`Ped`)
- `flagId` (`int`)
- `doReset` (`BOOL`)

## Returns

`void`

## Description

*Source: Cfx.re native reference*

PED::SET_PED_RESET_FLAG(PLAYER::PLAYER_PED_ID(), 240, 1);
Known values:

**This is the server-side RPC native equivalent of the client native [SET_PED_RESET_FLAG](?\_0xC1E8A365BF3B29F2).**

## Usage

### Lua

```lua
SetPedResetFlag(ped, flagId, doReset)

-- always available, by hash
Citizen.InvokeNative(0xcff6ff66, ped, flagId, doReset)
```

### JavaScript

```js
SetPedResetFlag(ped, flagId, doReset);

// by hash
Citizen.invokeNative('0xcff6ff66', ped, flagId, doReset);
```

### C#

```csharp
Function.Call((Hash)0xcff6ff66, ped, flagId, doReset);
```

*Sources: Cfx.re native reference.*
