{"hash":"0xFC02CAF6","ns":"CFX","name":"SET_PLAYER_TALKING_OVERRIDE","slug":"SET_PLAYER_TALKING_OVERRIDE","official":true,"named":true,"luaName":"SetPlayerTalkingOverride","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player","description":"The target player."},{"name":"state","type":"BOOL","description":"Overriding state."}],"summary":"the status of default voip system.","descriptions":[{"source":"cfx","format":"md","body":"the status of default voip system. It affects on `NETWORK_IS_PLAYER_TALKING` and `mp_facial` animation.\nThis function doesn't need to be called every frame, it works like a switcher."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_PLAYER_TALKING_OVERRIDE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_PLAYER_TALKING_OVERRIDE.md","snippets":{"lua":"SetPlayerTalkingOverride(player, state)","luaInvoke":"Citizen.InvokeNative(0xfc02caf6, player, state)","js":"SetPlayerTalkingOverride(player, state);","jsInvoke":"Citizen.invokeNative('0xfc02caf6', player, state);","csharp":"Function.Call((Hash)0xfc02caf6, player, state);","notes":[]}}