# CFX::SET_PLAYER_WANTED_LEVEL

- **Hash:** `0xB7A0914B`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetPlayerWantedLevel`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_PLAYER_WANTED_LEVEL

## Signature

```c
void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL delayedResponse);
```

## Parameters

- `player` (`Player`) — the target player
- `wantedLevel` (`int`) — the wanted level 1-5
- `delayedResponse` (`BOOL`) — false = 0-10sec police spawn response time, true = 10-20sec police spawn response time

## Returns

`void`

## Description

*Source: Cfx.re native reference*

SET_PLAYER_WANTED_LEVEL

**This is the server-side RPC native equivalent of the client native [SET_PLAYER_WANTED_LEVEL](?\_0x39FF19C64EF7DA5B).**

## Usage

### Lua

```lua
SetPlayerWantedLevel(player, wantedLevel, delayedResponse)

-- always available, by hash
Citizen.InvokeNative(0xb7a0914b, player, wantedLevel, delayedResponse)
```

### JavaScript

```js
SetPlayerWantedLevel(player, wantedLevel, delayedResponse);

// by hash
Citizen.invokeNative('0xb7a0914b', player, wantedLevel, delayedResponse);
```

### C#

```csharp
Function.Call((Hash)0xb7a0914b, player, wantedLevel, delayedResponse);
```

## See also

- [CFX::GET_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/CFX/GET_PLAYER_WANTED_LEVEL.md) — Returns given players wanted level server-side.
- [CFX::CLEAR_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/CFX/CLEAR_PLAYER_WANTED_LEVEL.md) — This executes at the same as speed as PLAYER::SET_PLAYER_WANTED_LEVEL(player, 0, false); This is the server-side RPC native equivalent of the client native CLEAR_PLAYER_WANTED_LEVEL.

*Sources: Cfx.re native reference.*
