# CFX::SET_STATE_BAG_VALUE

- **Hash:** `0x8D50E33A`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetStateBagValue`
- **Side:** shared (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_STATE_BAG_VALUE

## Signature

```c
void SET_STATE_BAG_VALUE(char* bagName, char* keyName, char* valueData, int valueLength, BOOL replicated);
```

## Parameters

- `bagName` (`char*`)
- `keyName` (`char*`)
- `valueData` (`char*`)
- `valueLength` (`int`)
- `replicated` (`BOOL`)

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Internal function for setting a state bag value.

## Usage

### Lua

```lua
SetStateBagValue(bagName, keyName, valueData, valueLength, replicated)

-- always available, by hash
Citizen.InvokeNative(0x8d50e33a, bagName, keyName, valueData, valueLength, replicated)
```

### JavaScript

```js
SetStateBagValue(bagName, keyName, valueData, valueLength, replicated);

// by hash
Citizen.invokeNative('0x8d50e33a', bagName, keyName, valueData, valueLength, replicated);
```

### C#

```csharp
Function.Call((Hash)0x8d50e33a, bagName, keyName, valueData, valueLength, replicated);
```

## See also

- [CFX::GET_STATE_BAG_VALUE](https://natives.borderlinerp.com/natives/CFX/GET_STATE_BAG_VALUE.md) — Returns the value of a state bag key.

*Sources: Cfx.re native reference.*
