# CFX::SET_TEXT_CHAT_ENABLED

- **Hash:** `0x97B2F9F8`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetTextChatEnabled`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_TEXT_CHAT_ENABLED

## Signature

```c
BOOL SET_TEXT_CHAT_ENABLED(BOOL enabled);
```

## Parameters

- `enabled` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = SetTextChatEnabled(enabled)

-- always available, by hash
local retval = Citizen.InvokeNative(0x97b2f9f8, enabled, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SetTextChatEnabled(enabled);

// by hash
const retval = Citizen.invokeNative('0x97b2f9f8', enabled, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x97b2f9f8, enabled);
```

*Sources: Cfx.re native reference.*
