{"hash":"0xADA9255D","ns":"CFX","name":"SET_TEXT_FONT_FOR_CURRENT_COMMAND","slug":"SET_TEXT_FONT_FOR_CURRENT_COMMAND","official":true,"named":true,"luaName":"SetTextFontForCurrentCommand","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"fontId","type":"int","description":"The index of the font."}],"summary":"Sets the text font for the current text drawing command.","descriptions":[{"source":"cfx","format":"md","body":"Sets the text font for the current text drawing command."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_TEXT_FONT_FOR_CURRENT_COMMAND","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_TEXT_FONT_FOR_CURRENT_COMMAND.md","snippets":{"lua":"SetTextFontForCurrentCommand(fontId)","luaInvoke":"Citizen.InvokeNative(0xada9255d, fontId)","js":"SetTextFontForCurrentCommand(fontId);","jsInvoke":"Citizen.invokeNative('0xada9255d', fontId);","csharp":"Function.Call((Hash)0xada9255d, fontId);","notes":[]}}