# CFX::SET_TEXT_WRAP

- **Hash:** `0x6F60AB54`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetTextWrap`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_TEXT_WRAP

## Signature

```c
void SET_TEXT_WRAP(float start, float end);
```

## Parameters

- `start` (`float`)
- `end` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetTextWrap(start, end_)

-- always available, by hash
Citizen.InvokeNative(0x6f60ab54, start, end_)
```

### JavaScript

```js
SetTextWrap(start, end);

// by hash
Citizen.invokeNative('0x6f60ab54', start + 0.0000001, end + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x6f60ab54, start, end);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: Cfx.re native reference.*
