{"hash":"0x24877D84","ns":"CFX","name":"SET_VEHICLE_ALARM","slug":"SET_VEHICLE_ALARM","official":true,"named":true,"luaName":"SetVehicleAlarm","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"state","type":"BOOL"}],"summary":"SET_VEHICLE_ALARM This is the server-side RPC native equivalent of the client native SET_VEHICLE_ALARM.","descriptions":[{"source":"cfx","format":"md","body":"SET_VEHICLE_ALARM\n\n**This is the server-side RPC native equivalent of the client native [SET_VEHICLE_ALARM](?\\_0xCDE5E70C1DDB954C).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_VEHICLE_ALARM","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_VEHICLE_ALARM.md","snippets":{"lua":"SetVehicleAlarm(vehicle, state)","luaInvoke":"Citizen.InvokeNative(0x24877d84, vehicle, state)","js":"SetVehicleAlarm(vehicle, state);","jsInvoke":"Citizen.invokeNative('0x24877d84', vehicle, state);","csharp":"Function.Call((Hash)0x24877d84, vehicle, state);","notes":[]}}