# CFX::SET_VEHICLE_ALARM

- **Hash:** `0x24877D84`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetVehicleAlarm`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_VEHICLE_ALARM

## Signature

```c
void SET_VEHICLE_ALARM(Vehicle vehicle, BOOL state);
```

## Parameters

- `vehicle` (`Vehicle`)
- `state` (`BOOL`)

## Returns

`void`

## Description

*Source: Cfx.re native reference*

SET_VEHICLE_ALARM

**This is the server-side RPC native equivalent of the client native [SET_VEHICLE_ALARM](?\_0xCDE5E70C1DDB954C).**

## Usage

### Lua

```lua
SetVehicleAlarm(vehicle, state)

-- always available, by hash
Citizen.InvokeNative(0x24877d84, vehicle, state)
```

### JavaScript

```js
SetVehicleAlarm(vehicle, state);

// by hash
Citizen.invokeNative('0x24877d84', vehicle, state);
```

### C#

```csharp
Function.Call((Hash)0x24877d84, vehicle, state);
```

*Sources: Cfx.re native reference.*
