{"hash":"0x2B39128B","ns":"CFX","name":"SET_VEHICLE_DIRT_LEVEL","slug":"SET_VEHICLE_DIRT_LEVEL","official":true,"named":true,"luaName":"SetVehicleDirtLevel","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"vehicle","type":"Vehicle","description":"The vehicle to set."},{"name":"dirtLevel","type":"float","description":"A number between 0.0 and 15.0 representing the vehicles dirt level."}],"summary":"Sets the dirt level of the passed vehicle.","descriptions":[{"source":"cfx","format":"md","body":"Sets the dirt level of the passed vehicle.\n\n**This is the server-side RPC native equivalent of the client native [SET_VEHICLE_DIRT_LEVEL](?\\_0x79D3B596FE44EE8B).**"}],"examples":[],"aliases":[],"enums":[],"related":["0xFD15C065"],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_VEHICLE_DIRT_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_VEHICLE_DIRT_LEVEL.md","snippets":{"lua":"SetVehicleDirtLevel(vehicle, dirtLevel)","luaInvoke":"Citizen.InvokeNative(0x2b39128b, vehicle, dirtLevel)","js":"SetVehicleDirtLevel(vehicle, dirtLevel);","jsInvoke":"Citizen.invokeNative('0x2b39128b', vehicle, dirtLevel + 0.0000001);","csharp":"Function.Call((Hash)0x2b39128b, vehicle, dirtLevel);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}