{"hash":"0xD264D4E1","ns":"CFX","name":"SET_WEATHER_CYCLE_ENTRY","slug":"SET_WEATHER_CYCLE_ENTRY","official":true,"named":true,"luaName":"SetWeatherCycleEntry","game":"cfx","apiset":"client","returnType":"BOOL","params":[{"name":"index","type":"int","description":"The index of the entry to set. Must be between 0 and 255"},{"name":"typeName","type":"char*","description":"The name of the weather type for this cycle"},{"name":"timeMult","type":"int","description":"The relative duration of this cycle, which is multiplied by `msPerCycle` during ['APPLY_WEATHER_CYCLES'](#\\_0x3422291C). Must be between 1 and 255"}],"returnsDescription":"Returns true if all parameters were valid, otherwise false.","summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_WEATHER_CYCLE_ENTRY","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_WEATHER_CYCLE_ENTRY.md","snippets":{"lua":"local retval = SetWeatherCycleEntry(index, typeName, timeMult)","luaInvoke":"local retval = Citizen.InvokeNative(0xd264d4e1, index, typeName, timeMult, Citizen.ReturnResultAnyway())","js":"const retval = SetWeatherCycleEntry(index, typeName, timeMult);","jsInvoke":"const retval = Citizen.invokeNative('0xd264d4e1', index, typeName, timeMult, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xd264d4e1, index, typeName, timeMult);","notes":[]}}