{"hash":"0x2703D582","ns":"CFX","name":"SET_WEATHER_OWNED_BY_NETWORK","slug":"SET_WEATHER_OWNED_BY_NETWORK","official":true,"named":true,"luaName":"SetWeatherOwnedByNetwork","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"network","type":"BOOL","description":"true to let the network control weather, false to not use network weather behavior."}],"summary":"Sets whether or not the weather should be owned by the network subsystem.","descriptions":[{"source":"cfx","format":"md","body":"Sets whether or not the weather should be owned by the network subsystem.\n\nTo be able to use [\\_SET_WEATHER_TYPE_TRANSITION](#\\_0x578C752848ECFA0C), this has to be set to false."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_WEATHER_OWNED_BY_NETWORK","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_WEATHER_OWNED_BY_NETWORK.md","snippets":{"lua":"SetWeatherOwnedByNetwork(network)","luaInvoke":"Citizen.InvokeNative(0x2703d582, network)","js":"SetWeatherOwnedByNetwork(network);","jsInvoke":"Citizen.invokeNative('0x2703d582', network);","csharp":"Function.Call((Hash)0x2703d582, network);","notes":[]}}