# CFX::TASK_ENTER_VEHICLE

- **Hash:** `0xB8689B4E`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `TaskEnterVehicle`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/TASK_ENTER_VEHICLE

## Signature

```c
void TASK_ENTER_VEHICLE(Ped ped, Vehicle vehicle, int timeout, int seatIndex, float speed, int flag, Any p6);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `timeout` (`int`)
- `seatIndex` (`int`) — See eSeatPosition declared in [`IS_VEHICLE_SEAT_FREE`](#\_0x22AC59A870E6A669).
- `speed` (`float`)
- `flag` (`int`)
- `p6` (`Any`)

## Returns

`void`

## Description

*Source: Cfx.re native reference*

```
speed 1.0 = walk, 2.0 = run
p5 1 = normal, 3 = teleport to vehicle, 8 = normal/carjack ped from seat, 16 = teleport directly into vehicle
p6 is always 0
```

**This is the server-side RPC native equivalent of the client native [TASK_ENTER_VEHICLE](?\_0xC20E50AA46D09CA8).**

## Usage

### Lua

```lua
TaskEnterVehicle(ped, vehicle, timeout, seatIndex, speed, flag, p6)

-- always available, by hash
Citizen.InvokeNative(0xb8689b4e, ped, vehicle, timeout, seatIndex, speed, flag, p6)
```

### JavaScript

```js
TaskEnterVehicle(ped, vehicle, timeout, seatIndex, speed, flag, p6);

// by hash
Citizen.invokeNative('0xb8689b4e', ped, vehicle, timeout, seatIndex, speed + 0.0000001, flag, p6);
```

### C#

```csharp
Function.Call((Hash)0xb8689b4e, ped, vehicle, timeout, seatIndex, speed, flag, p6);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: Cfx.re native reference.*
