{"hash":"0xC1971F30","ns":"CFX","name":"TASK_EVERYONE_LEAVE_VEHICLE","slug":"TASK_EVERYONE_LEAVE_VEHICLE","official":true,"named":true,"luaName":"TaskEveryoneLeaveVehicle","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"TASK_EVERYONE_LEAVE_VEHICLE This is the server-side RPC native equivalent of the client native TASK_EVERYONE_LEAVE_VEHICLE.","descriptions":[{"source":"cfx","format":"md","body":"TASK_EVERYONE_LEAVE_VEHICLE\n\n**This is the server-side RPC native equivalent of the client native [TASK_EVERYONE_LEAVE_VEHICLE](?\\_0x7F93691AB4B92272).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/TASK_EVERYONE_LEAVE_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/TASK_EVERYONE_LEAVE_VEHICLE.md","snippets":{"lua":"TaskEveryoneLeaveVehicle(vehicle)","luaInvoke":"Citizen.InvokeNative(0xc1971f30, vehicle)","js":"TaskEveryoneLeaveVehicle(vehicle);","jsInvoke":"Citizen.invokeNative('0xc1971f30', vehicle);","csharp":"Function.Call((Hash)0xc1971f30, vehicle);","notes":[]}}