{"hash":"0x8DCC19C5","ns":"CFX","name":"TASK_HANDS_UP","slug":"TASK_HANDS_UP","official":true,"named":true,"luaName":"TaskHandsUp","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"duration","type":"int"},{"name":"facingPed","type":"Ped"},{"name":"p3","type":"int"},{"name":"p4","type":"BOOL"}],"summary":"In the scripts, p3 was always -1.","descriptions":[{"source":"cfx","format":"md","body":"```\nIn the scripts, p3 was always -1.\np3 seems to be duration or timeout of turn animation.\nAlso facingPed can be 0 or -1 so ped will just raise hands up.\n```\n\n**This is the server-side RPC native equivalent of the client native [TASK_HANDS_UP](?\\_0xF2EAB31979A7F910).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/TASK_HANDS_UP","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/TASK_HANDS_UP.md","snippets":{"lua":"TaskHandsUp(ped, duration, facingPed, p3, p4)","luaInvoke":"Citizen.InvokeNative(0x8dcc19c5, ped, duration, facingPed, p3, p4)","js":"TaskHandsUp(ped, duration, facingPed, p3, p4);","jsInvoke":"Citizen.invokeNative('0x8dcc19c5', ped, duration, facingPed, p3, p4);","csharp":"Function.Call((Hash)0x8dcc19c5, ped, duration, facingPed, p3, p4);","notes":[]}}