# CFX::TASK_HANDS_UP

- **Hash:** `0x8DCC19C5`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `TaskHandsUp`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/TASK_HANDS_UP

## Signature

```c
void TASK_HANDS_UP(Ped ped, int duration, Ped facingPed, int p3, BOOL p4);
```

## Parameters

- `ped` (`Ped`)
- `duration` (`int`)
- `facingPed` (`Ped`)
- `p3` (`int`)
- `p4` (`BOOL`)

## Returns

`void`

## Description

*Source: Cfx.re native reference*

```
In the scripts, p3 was always -1.
p3 seems to be duration or timeout of turn animation.
Also facingPed can be 0 or -1 so ped will just raise hands up.
```

**This is the server-side RPC native equivalent of the client native [TASK_HANDS_UP](?\_0xF2EAB31979A7F910).**

## Usage

### Lua

```lua
TaskHandsUp(ped, duration, facingPed, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x8dcc19c5, ped, duration, facingPed, p3, p4)
```

### JavaScript

```js
TaskHandsUp(ped, duration, facingPed, p3, p4);

// by hash
Citizen.invokeNative('0x8dcc19c5', ped, duration, facingPed, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x8dcc19c5, ped, duration, facingPed, p3, p4);
```

*Sources: Cfx.re native reference.*
