{"hash":"0x601C22E3","ns":"CFX","name":"TASK_SHOOT_AT_COORD","slug":"TASK_SHOOT_AT_COORD","official":true,"named":true,"luaName":"TaskShootAtCoord","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"duration","type":"int"},{"name":"firingPattern","type":"Hash"}],"summary":"Firing Pattern Hash Information: This is the server-side RPC native equivalent of the client native TASK_SHOOT_AT_COORD.","descriptions":[{"source":"cfx","format":"md","body":"```\nFiring Pattern Hash Information: https://pastebin.com/Px036isB\n```\n\n**This is the server-side RPC native equivalent of the client native [TASK_SHOOT_AT_COORD](?\\_0x46A6CC01E0826106).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/TASK_SHOOT_AT_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/TASK_SHOOT_AT_COORD.md","snippets":{"lua":"TaskShootAtCoord(ped, x, y, z, duration, firingPattern)","luaInvoke":"Citizen.InvokeNative(0x601c22e3, ped, x, y, z, duration, firingPattern)","js":"TaskShootAtCoord(ped, x, y, z, duration, firingPattern);","jsInvoke":"Citizen.invokeNative('0x601c22e3', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, duration, firingPattern);","csharp":"Function.Call((Hash)0x601c22e3, ped, x, y, z, duration, firingPattern);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}