# CFX::TRIGGER_EVENT_INTERNAL

- **Hash:** `0x91310870`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `TriggerEventInternal`
- **Side:** shared (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/TRIGGER_EVENT_INTERNAL

## Signature

```c
void TRIGGER_EVENT_INTERNAL(char* eventName, char* eventPayload, int payloadLength);
```

## Parameters

- `eventName` (`char*`)
- `eventPayload` (`char*`)
- `payloadLength` (`int`)

## Returns

`void`

## Description

*Source: Cfx.re native reference*

The backing function for TriggerEvent.

## Usage

### Lua

```lua
TriggerEventInternal(eventName, eventPayload, payloadLength)

-- always available, by hash
Citizen.InvokeNative(0x91310870, eventName, eventPayload, payloadLength)
```

### JavaScript

```js
TriggerEventInternal(eventName, eventPayload, payloadLength);

// by hash
Citizen.invokeNative('0x91310870', eventName, eventPayload, payloadLength);
```

### C#

```csharp
Function.Call((Hash)0x91310870, eventName, eventPayload, payloadLength);
```

*Sources: Cfx.re native reference.*
