# CFX::TRIGGER_LATENT_SERVER_EVENT_INTERNAL

- **Hash:** `0x128737EA`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `TriggerLatentServerEventInternal`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/TRIGGER_LATENT_SERVER_EVENT_INTERNAL

## Signature

```c
void TRIGGER_LATENT_SERVER_EVENT_INTERNAL(char* eventName, char* eventPayload, int payloadLength, int bps);
```

## Parameters

- `eventName` (`char*`)
- `eventPayload` (`char*`)
- `payloadLength` (`int`)
- `bps` (`int`)

## Returns

`void`

## Description

*Source: Cfx.re native reference*

The backing function for TriggerLatentServerEvent.

## Usage

### Lua

```lua
TriggerLatentServerEventInternal(eventName, eventPayload, payloadLength, bps)

-- always available, by hash
Citizen.InvokeNative(0x128737ea, eventName, eventPayload, payloadLength, bps)
```

### JavaScript

```js
TriggerLatentServerEventInternal(eventName, eventPayload, payloadLength, bps);

// by hash
Citizen.invokeNative('0x128737ea', eventName, eventPayload, payloadLength, bps);
```

### C#

```csharp
Function.Call((Hash)0x128737ea, eventName, eventPayload, payloadLength, bps);
```

*Sources: Cfx.re native reference.*
