# CFX::TRIGGER_SERVER_EVENT_INTERNAL

- **Hash:** `0x7FDD1128`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `TriggerServerEventInternal`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/TRIGGER_SERVER_EVENT_INTERNAL

## Signature

```c
void TRIGGER_SERVER_EVENT_INTERNAL(char* eventName, char* eventPayload, int payloadLength);
```

## Parameters

- `eventName` (`char*`)
- `eventPayload` (`char*`)
- `payloadLength` (`int`)

## Returns

`void`

## Description

*Source: Cfx.re native reference*

The backing function for TriggerServerEvent.

## Usage

### Lua

```lua
TriggerServerEventInternal(eventName, eventPayload, payloadLength)

-- always available, by hash
Citizen.InvokeNative(0x7fdd1128, eventName, eventPayload, payloadLength)
```

### JavaScript

```js
TriggerServerEventInternal(eventName, eventPayload, payloadLength);

// by hash
Citizen.invokeNative('0x7fdd1128', eventName, eventPayload, payloadLength);
```

### C#

```csharp
Function.Call((Hash)0x7fdd1128, eventName, eventPayload, payloadLength);
```

*Sources: Cfx.re native reference.*
