# CFX::VERIFY_PASSWORD_HASH

- **Hash:** `0x2E310ACD`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `VerifyPasswordHash`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/VERIFY_PASSWORD_HASH

## Signature

```c
BOOL VERIFY_PASSWORD_HASH(char* password, char* hash);
```

## Parameters

- `password` (`char*`)
- `hash` (`char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = VerifyPasswordHash(password, hash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x2e310acd, password, hash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = VerifyPasswordHash(password, hash);

// by hash
const retval = Citizen.invokeNative('0x2e310acd', password, hash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x2e310acd, password, hash);
```

## See also

- [CFX::GET_PASSWORD_HASH](https://natives.borderlinerp.com/natives/CFX/GET_PASSWORD_HASH.md)

*Sources: Cfx.re native reference.*
