{"hash":"0x6C8D4458","ns":"CFX","name":"_SET_PED_FACE_FEATURE","slug":"_SET_PED_FACE_FEATURE","official":true,"named":true,"luaName":"SetPedFaceFeature","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"ped","type":"Ped","description":"The ped entity"},{"name":"index","type":"int","description":"An integer ranging from 0 to 19"},{"name":"scale","type":"float","description":"A float ranging from -1.0 to 1.0"}],"summary":"Sets the various freemode face features, e.g.","descriptions":[{"source":"cfx","format":"md","body":"Sets the various freemode face features, e.g. nose length, chin shape.\n**Indexes (From 0 to 19):**\nParentheses indicate morph scale/direction as in (-1.0 to 1.0)\n\n*   **0**: Nose Width (Thin/Wide)\n*   **1**: Nose Peak (Up/Down)\n*   **2**: Nose Length (Long/Short)\n*   **3**: Nose Bone Curveness (Crooked/Curved)\n*   **4**: Nose Tip (Up/Down)\n*   **5**: Nose Bone Twist (Left/Right)\n*   **6**: Eyebrow (Up/Down)\n*   **7**: Eyebrow (In/Out)\n*   **8**: Cheek Bones (Up/Down)\n*   **9**: Cheek Sideways Bone Size (In/Out)\n*   **10**: Cheek Bones Width (Puffed/Gaunt)\n*   **11**: Eye Opening (Both) (Wide/Squinted)\n*   **12**: Lip Thickness (Both) (Fat/Thin)\n*   **13**: Jaw Bone Width (Narrow/Wide)\n*   **14**: Jaw Bone Shape (Round/Square)\n*   **15**: Chin Bone (Up/Down)\n*   **16**: Chin Bone Length (In/Out or Backward/Forward)\n*   **17**: Chin Bone Shape (Pointed/Square)\n*   **18**: Chin Hole (Chin Bum)\n*   **19**: Neck Thickness (Thin/Thick)\n    **Note:**\n    You may need to call [`SetPedHeadBlendData`](#\\_0x9414E18B9434C2FE) prior to calling this native in order for it to work.\n\n**This is the server-side RPC native equivalent of the client native [\\_SET_PED_FACE_FEATURE](?\\_0x71A5C1DBA060049E).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/_SET_PED_FACE_FEATURE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/_SET_PED_FACE_FEATURE.md","snippets":{"lua":"SetPedFaceFeature(ped, index, scale)","luaInvoke":"Citizen.InvokeNative(0x6c8d4458, ped, index, scale)","js":"SetPedFaceFeature(ped, index, scale);","jsInvoke":"Citizen.invokeNative('0x6c8d4458', ped, index, scale + 0.0000001);","csharp":"Function.Call((Hash)0x6c8d4458, ped, index, scale);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}