{"hash":"0x78935A27","ns":"CFX","name":"_SET_PED_HEAD_OVERLAY_COLOR","slug":"_SET_PED_HEAD_OVERLAY_COLOR","official":true,"named":true,"luaName":"SetPedHeadOverlayColor","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"ped","type":"Ped","description":"The ped entity"},{"name":"overlayID","type":"int","description":"An integer representing the overlay id"},{"name":"colorType","type":"int","description":"1 for eyebrows, beards, makeup, and chest hair; 2 for blush and lipstick; and 0 otherwise, though not called in those cases."},{"name":"colorID","type":"int","description":"An integer representing the primary color id"},{"name":"secondColorID","type":"int","description":"An integer representing the secondary color id"}],"summary":"Used for freemode (online) characters.","descriptions":[{"source":"cfx","format":"md","body":"```\nUsed for freemode (online) characters.\nCalled after SET_PED_HEAD_OVERLAY().\n```\n\n**Note:**\nYou may need to call [`SetPedHeadBlendData`](#\\_0x9414E18B9434C2FE) prior to calling this native in order for it to work.\n\n**This is the server-side RPC native equivalent of the client native [\\_SET_PED_HEAD_OVERLAY_COLOR](?\\_0x497BF74A7B9CB952).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/_SET_PED_HEAD_OVERLAY_COLOR","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/_SET_PED_HEAD_OVERLAY_COLOR.md","snippets":{"lua":"SetPedHeadOverlayColor(ped, overlayID, colorType, colorID, secondColorID)","luaInvoke":"Citizen.InvokeNative(0x78935a27, ped, overlayID, colorType, colorID, secondColorID)","js":"SetPedHeadOverlayColor(ped, overlayID, colorType, colorID, secondColorID);","jsInvoke":"Citizen.invokeNative('0x78935a27', ped, overlayID, colorType, colorID, secondColorID);","csharp":"Function.Call((Hash)0x78935a27, ped, overlayID, colorType, colorID, secondColorID);","notes":[]}}