# CLOCK::ADD_TO_CLOCK_TIME

- **Hash:** `0xAB7C251C7701D336`
- **Namespace:** CLOCK
- **Runtime name (Lua/JS):** `AddToClockTime`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CLOCK/ADD_TO_CLOCK_TIME

## Signature

```c
void ADD_TO_CLOCK_TIME(int hours, int minutes, int seconds);
```

## Parameters

- `hours` (`int`)
- `minutes` (`int`)
- `seconds` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
AddToClockTime(hours, minutes, seconds)

-- always available, by hash
Citizen.InvokeNative(0xAB7C251C7701D336, hours, minutes, seconds)
```

### JavaScript

```js
AddToClockTime(hours, minutes, seconds);

// by hash
Citizen.invokeNative('0xAB7C251C7701D336', hours, minutes, seconds);
```

### C#

```csharp
Function.Call((Hash)0xAB7C251C7701D336, hours, minutes, seconds);
```

*Sources: alloc8or RDR3 NativeDB.*
