# CLOCK::ADVANCE_CLOCK_TIME_TO

- **Hash:** `0x0184750AE88D0B1D`
- **Namespace:** CLOCK
- **Runtime name (Lua/JS):** `AdvanceClockTimeTo`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CLOCK/ADVANCE_CLOCK_TIME_TO

## Signature

```c
void ADVANCE_CLOCK_TIME_TO(int hour, int minute, int second);
```

## Parameters

- `hour` (`int`)
- `minute` (`int`)
- `second` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
AdvanceClockTimeTo(hour, minute, second)

-- always available, by hash
Citizen.InvokeNative(0x0184750AE88D0B1D, hour, minute, second)
```

### JavaScript

```js
AdvanceClockTimeTo(hour, minute, second);

// by hash
Citizen.invokeNative('0x0184750AE88D0B1D', hour, minute, second);
```

### C#

```csharp
Function.Call((Hash)0x0184750AE88D0B1D, hour, minute, second);
```

*Sources: alloc8or RDR3 NativeDB.*
