# CLOCK::GET_CLOCK_DAY_OF_MONTH

- **Hash:** `0xDF2FD796C54480A5`
- **Namespace:** CLOCK
- **Runtime name (Lua/JS):** `GetClockDayOfMonth`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CLOCK/GET_CLOCK_DAY_OF_MONTH

## Signature

```c
int GET_CLOCK_DAY_OF_MONTH();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetClockDayOfMonth()

-- always available, by hash
local retval = Citizen.InvokeNative(0xDF2FD796C54480A5, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetClockDayOfMonth();

// by hash
const retval = Citizen.invokeNative('0xDF2FD796C54480A5', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDF2FD796C54480A5);
```

*Sources: alloc8or RDR3 NativeDB.*
