# CLOCK::GET_CLOCK_MINUTES

- **Hash:** `0x4E162231B823DBBF`
- **Namespace:** CLOCK
- **Runtime name (Lua/JS):** `GetClockMinutes`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CLOCK/GET_CLOCK_MINUTES

## Signature

```c
int GET_CLOCK_MINUTES();
```

## Returns

`int`

## Description

Gets the current ingame clock minute.

## Usage

### Lua

```lua
local retval = GetClockMinutes()

-- always available, by hash
local retval = Citizen.InvokeNative(0x4E162231B823DBBF, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetClockMinutes();

// by hash
const retval = Citizen.invokeNative('0x4E162231B823DBBF', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x4E162231B823DBBF);
```

*Sources: alloc8or RDR3 NativeDB.*
