{"hash":"0xB6101ABE62B5F080","ns":"CLOCK","name":"GET_CLOCK_SECONDS","slug":"GET_CLOCK_SECONDS","official":true,"named":true,"luaName":"GetClockSeconds","game":"rdr3","apiset":"client","returnType":"int","params":[],"summary":"Gets the current ingame clock second.","descriptions":[{"source":"alloc8or","format":"text","body":"Gets the current ingame clock second. Note that ingame clock seconds change really fast since a day in RDR is only 48 minutes in real life."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x494E97C2EF27C470","gtaJhash":"0x099C927E","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CLOCK/GET_CLOCK_SECONDS","markdownUrl":"https://natives.borderlinerp.com/natives/CLOCK/GET_CLOCK_SECONDS.md","snippets":{"lua":"local retval = GetClockSeconds()","luaInvoke":"local retval = Citizen.InvokeNative(0xB6101ABE62B5F080, Citizen.ResultAsInteger())","js":"const retval = GetClockSeconds();","jsInvoke":"const retval = Citizen.invokeNative('0xB6101ABE62B5F080', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xB6101ABE62B5F080);","notes":[]}}