{"hash":"0xE4CB8D126501EC52","ns":"CLOCK","name":"GET_MILLISECONDS_PER_GAME_MINUTE","slug":"GET_MILLISECONDS_PER_GAME_MINUTE","official":true,"named":true,"luaName":"GetMillisecondsPerGameMinute","game":"rdr3","apiset":"client","returnType":"int","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x04EEDB3848DACF68"],"build":"1207","gtaHash":"0x2F8B4D1C595B11DB","gtaJhash":"0x3B74095C","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CLOCK/GET_MILLISECONDS_PER_GAME_MINUTE","markdownUrl":"https://natives.borderlinerp.com/natives/CLOCK/GET_MILLISECONDS_PER_GAME_MINUTE.md","snippets":{"lua":"local retval = GetMillisecondsPerGameMinute()","luaInvoke":"local retval = Citizen.InvokeNative(0xE4CB8D126501EC52, Citizen.ResultAsInteger())","js":"const retval = GetMillisecondsPerGameMinute();","jsInvoke":"const retval = Citizen.invokeNative('0xE4CB8D126501EC52', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xE4CB8D126501EC52);","notes":[]}}