# CLOCK::GET_POSIX_TIME

- **Hash:** `0x90338AD4A784E455`
- **Namespace:** CLOCK
- **Runtime name (Lua/JS):** `GetPosixTime`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CLOCK/GET_POSIX_TIME

## Signature

```c
void GET_POSIX_TIME(int* year, int* month, int* day, int* hour, int* minute, int* second);
```

## Parameters

- `year` (`int*`)
- `month` (`int*`)
- `day` (`int*`)
- `hour` (`int*`)
- `minute` (`int*`)
- `second` (`int*`)

## Returns

`void`

## Usage

### Lua

```lua
local year, month, day, hour, minute, second = GetPosixTime()

-- always available, by hash
local year, month, day, hour, minute, second = Citizen.InvokeNative(0x90338AD4A784E455, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt())
```

### JavaScript

```js
const [year, month, day, hour, minute, second] = GetPosixTime();

// by hash
const [year, month, day, hour, minute, second] = Citizen.invokeNative('0x90338AD4A784E455', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt());
```

### C#

```csharp
var year = new OutputArgument();
var month = new OutputArgument();
var day = new OutputArgument();
var hour = new OutputArgument();
var minute = new OutputArgument();
var second = new OutputArgument();
Function.Call((Hash)0x90338AD4A784E455, year, month, day, hour, minute, second);
// year.GetResult<int>()
// month.GetResult<int>()
// day.GetResult<int>()
// hour.GetResult<int>()
// minute.GetResult<int>()
// second.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

*Sources: alloc8or RDR3 NativeDB.*
