# CLOCK::PAUSE_CLOCK

- **Hash:** `0x4D1A590C92BF377E`
- **Namespace:** CLOCK
- **Runtime name (Lua/JS):** `PauseClock`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CLOCK/PAUSE_CLOCK

## Signature

```c
void PAUSE_CLOCK(BOOL toggle, Any unused);
```

## Parameters

- `toggle` (`BOOL`)
- `unused` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
PauseClock(toggle, unused)

-- always available, by hash
Citizen.InvokeNative(0x4D1A590C92BF377E, toggle, unused)
```

### JavaScript

```js
PauseClock(toggle, unused);

// by hash
Citizen.invokeNative('0x4D1A590C92BF377E', toggle, unused);
```

### C#

```csharp
Function.Call((Hash)0x4D1A590C92BF377E, toggle, unused);
```

*Sources: alloc8or RDR3 NativeDB.*
