# CLOCK::SET_CLOCK_DATE

- **Hash:** `0x02AD3092562941E2`
- **Namespace:** CLOCK
- **Runtime name (Lua/JS):** `SetClockDate`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CLOCK/SET_CLOCK_DATE

## Signature

```c
void SET_CLOCK_DATE(int day, int month, int year);
```

## Parameters

- `day` (`int`)
- `month` (`int`)
- `year` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetClockDate(day, month, year)

-- always available, by hash
Citizen.InvokeNative(0x02AD3092562941E2, day, month, year)
```

### JavaScript

```js
SetClockDate(day, month, year);

// by hash
Citizen.invokeNative('0x02AD3092562941E2', day, month, year);
```

### C#

```csharp
Function.Call((Hash)0x02AD3092562941E2, day, month, year);
```

*Sources: alloc8or RDR3 NativeDB.*
