# CLOCK::SET_CLOCK_TIME

- **Hash:** `0x3A52C59FFB2DEED8`
- **Namespace:** CLOCK
- **Runtime name (Lua/JS):** `SetClockTime`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CLOCK/SET_CLOCK_TIME

## Signature

```c
void SET_CLOCK_TIME(int hour, int minute, int second);
```

## Parameters

- `hour` (`int`)
- `minute` (`int`)
- `second` (`int`)

## Returns

`void`

## Description

SET_CLOCK_TIME(12, 34, 56);

## Usage

### Lua

```lua
SetClockTime(hour, minute, second)

-- always available, by hash
Citizen.InvokeNative(0x3A52C59FFB2DEED8, hour, minute, second)
```

### JavaScript

```js
SetClockTime(hour, minute, second);

// by hash
Citizen.invokeNative('0x3A52C59FFB2DEED8', hour, minute, second);
```

### C#

```csharp
Function.Call((Hash)0x3A52C59FFB2DEED8, hour, minute, second);
```

*Sources: alloc8or RDR3 NativeDB.*
