{"hash":"0x04EEDB3848DACF68","ns":"CLOCK","name":"_SET_MILLISECONDS_PER_GAME_MINUTE","slug":"_SET_MILLISECONDS_PER_GAME_MINUTE","official":false,"named":true,"luaName":"SetMillisecondsPerGameMinute","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ms","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xE4CB8D126501EC52"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CLOCK/_SET_MILLISECONDS_PER_GAME_MINUTE","markdownUrl":"https://natives.borderlinerp.com/natives/CLOCK/_SET_MILLISECONDS_PER_GAME_MINUTE.md","snippets":{"lua":"SetMillisecondsPerGameMinute(ms)","luaInvoke":"Citizen.InvokeNative(0x04EEDB3848DACF68, ms)","js":"SetMillisecondsPerGameMinute(ms);","jsInvoke":"Citizen.invokeNative('0x04EEDB3848DACF68', ms);","csharp":"Function.Call((Hash)0x04EEDB3848DACF68, ms);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}