# COLLECTABLE::_0x9ADEE485726025D4

- **Hash:** `0x9ADEE485726025D4`
- **Namespace:** COLLECTABLE
- **Runtime name (Lua/JS):** `N_0x9adee485726025d4`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COLLECTABLE/0x9ADEE485726025D4

## Signature

```c
Hash _0x9ADEE485726025D4(Hash collectableCategory);
```

## Parameters

- `collectableCategory` (`Hash`)

## Returns

`Hash`

## Description

Params: collectableCategory = WEEKLY_COLLECTABLES

## Usage

### Lua

```lua
local retval = N_0x9adee485726025d4(collectableCategory)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9ADEE485726025D4, collectableCategory, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x9adee485726025d4(collectableCategory);

// by hash
const retval = Citizen.invokeNative('0x9ADEE485726025D4', collectableCategory, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x9ADEE485726025D4, collectableCategory);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x9adee485726025d4` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
