# COLLECTABLE::_0xB9020EC89C07DF04

- **Hash:** `0xB9020EC89C07DF04`
- **Namespace:** COLLECTABLE
- **Runtime name (Lua/JS):** `N_0xb9020ec89c07df04`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COLLECTABLE/0xB9020EC89C07DF04

## Signature

```c
Any _0xB9020EC89C07DF04(Hash collectableCategory, int p1, int index);
```

## Parameters

- `collectableCategory` (`Hash`)
- `p1` (`int`)
- `index` (`int`)

## Returns

`Any`

## Description

Accepts more hashes than 0xCC644BC1DD655269
Such as: CAROLINA_PARAKEETS, DINO_BONES, EGRET_FEATHERS, ...

## Usage

### Lua

```lua
local retval = N_0xb9020ec89c07df04(collectableCategory, p1, index)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB9020EC89C07DF04, collectableCategory, p1, index, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xb9020ec89c07df04(collectableCategory, p1, index);

// by hash
const retval = Citizen.invokeNative('0xB9020EC89C07DF04', collectableCategory, p1, index, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xB9020EC89C07DF04, collectableCategory, p1, index);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xb9020ec89c07df04` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
