# COLLECTABLE::COLLECTABLE_CATEGORY_SET_HAS_RECEIVED_LIST

- **Hash:** `0x0B6D275D2F242E17`
- **Namespace:** COLLECTABLE
- **Runtime name (Lua/JS):** `CollectableCategorySetHasReceivedList`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COLLECTABLE/COLLECTABLE_CATEGORY_SET_HAS_RECEIVED_LIST

## Signature

```c
void COLLECTABLE_CATEGORY_SET_HAS_RECEIVED_LIST(Any p0, Any p1, Any p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
CollectableCategorySetHasReceivedList(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x0B6D275D2F242E17, p0, p1, p2)
```

### JavaScript

```js
CollectableCategorySetHasReceivedList(p0, p1, p2);

// by hash
Citizen.invokeNative('0x0B6D275D2F242E17', p0, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x0B6D275D2F242E17, p0, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
