{"hash":"0x922A79CD4A033B8B","ns":"COLLECTABLE","name":"_COLLECTABLE_GET_IPL","slug":"_COLLECTABLE_GET_IPL","official":false,"named":true,"luaName":"CollectableGetIpl","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"collectableItem","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_GET_IPL","markdownUrl":"https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_GET_IPL.md","snippets":{"lua":"local retval = CollectableGetIpl(collectableItem)","luaInvoke":"local retval = Citizen.InvokeNative(0x922A79CD4A033B8B, collectableItem, Citizen.ResultAsInteger())","js":"const retval = CollectableGetIpl(collectableItem);","jsInvoke":"const retval = Citizen.invokeNative('0x922A79CD4A033B8B', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x922A79CD4A033B8B, collectableItem);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}