{"hash":"0x9A03F22AD446EEAC","ns":"COLLECTABLE","name":"_COLLECTABLE_GET_NUM_TURNED_IN","slug":"_COLLECTABLE_GET_NUM_TURNED_IN","official":false,"named":true,"luaName":"CollectableGetNumTurnedIn","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"collectableItem","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_GET_NUM_TURNED_IN","markdownUrl":"https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_GET_NUM_TURNED_IN.md","snippets":{"lua":"local retval = CollectableGetNumTurnedIn(collectableItem)","luaInvoke":"local retval = Citizen.InvokeNative(0x9A03F22AD446EEAC, collectableItem, Citizen.ResultAsInteger())","js":"const retval = CollectableGetNumTurnedIn(collectableItem);","jsInvoke":"const retval = Citizen.invokeNative('0x9A03F22AD446EEAC', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x9A03F22AD446EEAC, collectableItem);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}