{"hash":"0x1F1DD794908C2BFA","ns":"COLLECTABLE","name":"_COLLECTABLE_GET_PLACEMENT_LOCATION","slug":"_COLLECTABLE_GET_PLACEMENT_LOCATION","official":false,"named":true,"luaName":"CollectableGetPlacementLocation","game":"rdr3","apiset":"client","returnType":"Vector3","params":[{"name":"collectableItem","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_GET_PLACEMENT_LOCATION","markdownUrl":"https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_GET_PLACEMENT_LOCATION.md","snippets":{"lua":"local retval = CollectableGetPlacementLocation(collectableItem)","luaInvoke":"local retval = Citizen.InvokeNative(0x1F1DD794908C2BFA, collectableItem, Citizen.ResultAsVector())","js":"const retval = CollectableGetPlacementLocation(collectableItem);","jsInvoke":"const retval = Citizen.invokeNative('0x1F1DD794908C2BFA', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0x1F1DD794908C2BFA, collectableItem);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}