{"hash":"0x398FAB9C96A81924","ns":"COLLECTABLE","name":"_COLLECTABLE_INCREMENT_NUM_TURNED_IN","slug":"_COLLECTABLE_INCREMENT_NUM_TURNED_IN","official":false,"named":true,"luaName":"CollectableIncrementNumTurnedIn","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"collectableItem","type":"Hash"},{"name":"amount","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_INCREMENT_NUM_TURNED_IN","markdownUrl":"https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_INCREMENT_NUM_TURNED_IN.md","snippets":{"lua":"CollectableIncrementNumTurnedIn(collectableItem, amount)","luaInvoke":"Citizen.InvokeNative(0x398FAB9C96A81924, collectableItem, amount)","js":"CollectableIncrementNumTurnedIn(collectableItem, amount);","jsInvoke":"Citizen.invokeNative('0x398FAB9C96A81924', collectableItem, amount);","csharp":"Function.Call((Hash)0x398FAB9C96A81924, collectableItem, amount);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}