# COLLECTABLE::_COLLECTABLE_INCREMENT_NUM_TURNED_IN

- **Hash:** `0x398FAB9C96A81924`
- **Namespace:** COLLECTABLE
- **Runtime name (Lua/JS):** `CollectableIncrementNumTurnedIn`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_INCREMENT_NUM_TURNED_IN

## Signature

```c
void _COLLECTABLE_INCREMENT_NUM_TURNED_IN(Hash collectableItem, int amount);
```

## Parameters

- `collectableItem` (`Hash`)
- `amount` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
CollectableIncrementNumTurnedIn(collectableItem, amount)

-- always available, by hash
Citizen.InvokeNative(0x398FAB9C96A81924, collectableItem, amount)
```

### JavaScript

```js
CollectableIncrementNumTurnedIn(collectableItem, amount);

// by hash
Citizen.invokeNative('0x398FAB9C96A81924', collectableItem, amount);
```

### C#

```csharp
Function.Call((Hash)0x398FAB9C96A81924, collectableItem, amount);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
