# COLLECTABLE::_COLLECTABLE_SET_ITEM_HASH_DISCOVERED

- **Hash:** `0xEC3959E9950BF56B`
- **Namespace:** COLLECTABLE
- **Runtime name (Lua/JS):** `CollectableSetItemHashDiscovered`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COLLECTABLE/_COLLECTABLE_SET_ITEM_HASH_DISCOVERED

## Signature

```c
Hash _COLLECTABLE_SET_ITEM_HASH_DISCOVERED(Hash collectableItem);
```

## Parameters

- `collectableItem` (`Hash`)

## Returns

`Hash`

## Description

Returns discoveredItemHash
_COLLECTABLE_C* - _COLLECTABLE_G*

## Usage

### Lua

```lua
local retval = CollectableSetItemHashDiscovered(collectableItem)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEC3959E9950BF56B, collectableItem, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CollectableSetItemHashDiscovered(collectableItem);

// by hash
const retval = Citizen.invokeNative('0xEC3959E9950BF56B', collectableItem, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xEC3959E9950BF56B, collectableItem);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
