# COMPANION::_0x2917E634206B9E17

- **Hash:** `0x2917E634206B9E17`
- **Namespace:** COMPANION
- **Runtime name (Lua/JS):** `N_0x2917e634206b9e17`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COMPANION/0x2917E634206B9E17

## Signature

```c
void _0x2917E634206B9E17(Ped ped, int p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x2917e634206b9e17(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x2917E634206B9E17, ped, p1)
```

### JavaScript

```js
N_0x2917e634206b9e17(ped, p1);

// by hash
Citizen.invokeNative('0x2917E634206B9E17', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x2917E634206B9E17, ped, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x2917e634206b9e17` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
