# COMPANION::_0x3CAAD93FA5B9579A

- **Hash:** `0x3CAAD93FA5B9579A`
- **Namespace:** COMPANION
- **Runtime name (Lua/JS):** `N_0x3caad93fa5b9579a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COMPANION/0x3CAAD93FA5B9579A

## Signature

```c
void _0x3CAAD93FA5B9579A(Volume volume, int p1, int p2);
```

## Parameters

- `volume` (`Volume`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x3caad93fa5b9579a(volume, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x3CAAD93FA5B9579A, volume, p1, p2)
```

### JavaScript

```js
N_0x3caad93fa5b9579a(volume, p1, p2);

// by hash
Citizen.invokeNative('0x3CAAD93FA5B9579A', volume, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x3CAAD93FA5B9579A, volume, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0x3caad93fa5b9579a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
