# COMPANION::_0xD428C3F92FC3F6F8

- **Hash:** `0xD428C3F92FC3F6F8`
- **Namespace:** COMPANION
- **Runtime name (Lua/JS):** `N_0xd428c3f92fc3f6f8`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COMPANION/0xD428C3F92FC3F6F8

## Signature

```c
void _0xD428C3F92FC3F6F8(Ped ped, const char* p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xd428c3f92fc3f6f8(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0xD428C3F92FC3F6F8, ped, p1)
```

### JavaScript

```js
N_0xd428c3f92fc3f6f8(ped, p1);

// by hash
Citizen.invokeNative('0xD428C3F92FC3F6F8', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0xD428C3F92FC3F6F8, ped, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xd428c3f92fc3f6f8` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
