# COMPANION::_ADD_COMPANION_FLAG

- **Hash:** `0xDEB369F6AD168C58`
- **Namespace:** COMPANION
- **Runtime name (Lua/JS):** `AddCompanionFlag`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COMPANION/_ADD_COMPANION_FLAG

## Signature

```c
void _ADD_COMPANION_FLAG(Ped ped, int p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)

## Returns

`void`

## Description

Used for Script Function NET_FETCH_CLIENT_ACTIVATE_COMAPNION_ANALYSIS: Hiding! Ped

## Usage

### Lua

```lua
AddCompanionFlag(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0xDEB369F6AD168C58, ped, p1)
```

### JavaScript

```js
AddCompanionFlag(ped, p1);

// by hash
Citizen.invokeNative('0xDEB369F6AD168C58', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0xDEB369F6AD168C58, ped, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [COMPANION::_REMOVE_COMPANION_FLAG](https://natives.borderlinerp.com/natives/COMPANION/_REMOVE_COMPANION_FLAG.md)

*Sources: alloc8or RDR3 NativeDB.*
